Infinity’s Armor has arrived

infinitys-armor-wide-htphalo

The latest content update for Halo 5: Guardians, Infinity’s Armory, has just gone live! Infinity’s Armory brings with it new maps, new REQ cards, Armor, Assassinations, Weapon skins and more!

CONTENT UPDATE NOTES


Multiplayer:

  • New Arena map Riptide added
  • New Warzone Assault map Urban added
  • Over 50 new REQs including weapons, armor, emblems, and more have been added
  • Modified color of Blue Team in multiplayer to improve Red vs Blue
  • Increased Warzone REQ Leveling speed
  • Increased Warzone weapon despawn time from 5 seconds to 20 seconds
  • Fixed exploits on Overgrowth that allowed players to get out of normal map boundaries
  • Fixed map holes on Recurve, Basin, and Deadlock
  • Fixed issues with Trident that allowed players to shoot through certain walls
  • Added Line of Sight toggle option for use in custom games, such as Octagon
  • The option to change teams has been added to the pause menu in custom games

Sandbox:

  • Fixed “fast fall” and “slide boost” exploits
  • Reduced the zoom time of the SPNKr Rocket Launchers
  • Increased brightness of the Classic BR scope
  • Reduced melee damage while boarding Wraiths and Scorpions
  • Sword of the Faithful Beam Rifle now kills with a headshot
  • Fixed issue where Maintain Sprint being toggled off didn’t allow players to slide when sprinting

User Interface:

  • Spartan Rank Progress now appears under all players’ nameplate
  • Active Roster updated to show whether or not friends are joinable and/or can be spectated
  • Rarity is displayed for REQs in Spartan HUB Customization
  • Players can now see equipped customization items from Spartan Appearance, Spartan ID, and Weapon Skins rather than going to each individual menu screen

Forge:

New and Updated Features:

  • Bounding box preview when navigating through objects in palette menu
  • “Delete all objects” button added to map properties (fire team leader only)
  • “Reset map properties” button added to map properties (fire team leader only)

New Objects:

  • PROPS > TOYS
    • Kill Ball
  • GAMEPLAY > WEAPONS > UNSC
    • Halo 2 Battle Rifle
  • Grav Volumes (GAMEPLAY > GRAVITY VOLUMES)
    • Grav Volumes; Visible & Invisible
  • Added additional 16′ ring permutations to match other ring systems;
    • Ring: 16′ [48x48x12; eighth]
    • Ring: 16′ [48x48x12; half]
    • Ring: 16′ [48x48x12; quarter]
    • Ring: 16′ [48x48x16; eighth]
    • Ring: 16′ [48x48x16; half]
    • Ring: 16′ [48x48x16; quarter]
    • Ring: 16′ [48x48x20; eighth]
    • Ring: 16′ [48x48x20; half]
    • Ring: 16′ [48x48x20; quarter]
    • Ring: 16′ [48x48x24; eighth]
    • Ring: 16′ [48x48x24; half]
    • Ring: 16′ [48x48x24; quarter]
    • Ring: 16′ [48x48x2; eighth]
    • Ring: 16′ [48x48x2; half]
    • Ring: 16′ [48x48x2; quarter]
    • Ring: 16′ [48x48x4; eighth]
    • Ring: 16′ [48x48x4; half]
    • Ring: 16′ [48x48x4; quarter]
    • Ring: 16′ [48x48x8; eighth]
    • Ring: 16′ [48x48x8; half]
    • Ring: 16′ [48x48x8; quarter]
    • Ring: 16′ [64x64x16; eighth]
    • Ring: 16′ [64x64x16; half]
    • Ring: 16′ [64x64x16; quarter]
    • Ring: 16′ [64x64x8; eighth]
    • Ring: 16′ [64x64x8; half]
    • Ring: 16′ [64x64x8; quarter]
    • Ring: 16′ [80x80x16; eighth]
    • Ring: 16′ [80x80x16; half]
    • Ring: 16′ [80x80x16; quarter]
    • Ring: 16′ [80x80x20; eighth]
    • Ring: 16′ [80x80x20; half]
    • Ring: 16′ [80x80x20; quarter]
    • Ring: 16′ [80x80x8; eighth]
    • Ring: 16′ [80x80x8; half]
    • Ring: 16′ [80x80x8; quarter]
    • Ring: 16′ [96x96x16; eighth]
    • Ring: 16′ [96x96x16; half]
    • Ring: 16′ [96x96x16; quarter]
    • Ring: 16′ [96x96x20; eighth]
    • Ring: 16′ [96x96x20; half]
    • Ring: 16′ [96x96x20; quarter]
    • Ring: 16′ [96x96x8; eighth]
    • Ring: 16′ [96x96x8; half]
    • Ring: 16′ [96x96x8; quarter]
  • Forge grid system (PROPS > GRID >)
    • Grid: 1x [10×10]
    • Grid: 2x [20×20]
    • Grid: 5x [50×50]
    • Grid: 10x [100×100]
    • Grid: 20x [200×200]
  • New Props:
    • PROPS > CRATES >
      • Crate [5x8x5; UNSC; single]
      • Crate [5x8x5; UNSC; covered]
    • PROPS > MISC >
      • Hazard Suit [5x4x11]
      • Locker [3x2x7]
      • Shelves [4x8x12]
    • PROPS > CONSTRUCTIONS > CANISTERS >
      • Canister [46x18x18; triple]
    • PROPS > EXPLODING >
      • Power Core [7x5x5]

Forge Bug Fixes:

  • General Stability updates to Forge
  • Grouping two or more groups together now properly updates the budgets and works as intended
  • Fixed various objects with missing descriptions (+ English strings in non-English languages)
  • Fixed a crash caused by duplicating a group with a maxed out budget
  • Fixed a crash caused by trying to delete scripts when none are in use.
  • Fixed an issue where adding objects to groups did not reset the group count.
  • Fixed an issue that capped scripts useable on an object at 7. Players can now use 8 scripts.
  • Fixed crashes caused when working with groups that had objects that don’t exist
  • Fixed issue with setting fog to “None” doesn’t actually result in no fog
  • Forgers can no longer “weld” Mantises
  • Fixed broken bullet collision for: Accent: Ceiling [32x80x16; corner; left] and Accent: Ceiling [32x80x16; corner; right]
  • Resized Block [32x32x16] to be correct size
  • Resized Block [64x64x48] to be correct size
  • Fixed Cylinder [24x24x80; full] so collision model matches render model
  • Fixed Cylinder [24x24x80; half] so collision model matches render model
  • Fixed Cylinder [64x64x24; full] so collision model matches render model
  • Centered text on Sign [armory; 2x10x8]
  • Fixed incorrect physics behavior with the soccer ball
  • Fixed some missing object/folder descriptions
  • Forerunner [Pulse] sound object now attached to the correct sound

Tweaks & Cleanup:

  • Changed default physics of some objects from “Fixed” to “Phased”
    • Cover: Solid [2x4x4.5]
    • Cover: Solid [2x8x4.5]
    • Cover: Solid [2x16x4.5]
    • Cover: Solid [2x32x4.5]
    • Cover: Jersey Barrier [3x4x4.5]
    • Cover: Jersey Barrier [3x8x4.5]
    • Cover: Jersey Barrier [3x16x4.5]
    • Cover: Jersey Barrier [3x32x4.5]
    • Cover: Street [4x4x4.5]
    • Cover: Street [4x8x4.5]
    • Cover: Street [4x16x4.5]
    • Cover: Street [4x32x4.5]
    • Cover: Street [8x8x4.5; corner]
    • Cover: Tech [4x4x4.5]
    • Cover: Tech [4x8x4.5]
    • Cover: Tech [4x16x4.5]
    • Cover: Tech [4x32x4.5]
    • Sign [star; 1x3x3]
    • Sign [cinema; 1x4x14]
    • Sign [hotel; 1x16x4]
    • Sign [green-cross; 2x8x8]
    • Sign [armory; 2x10x8]
    • Sign [exit; 2x10x8]
    • Sign [robotics; 2x10x10]
    • Billboard [1x128x64; golden warthog]
    • Decal: Number [0; 4×6]
    • Decal: Number [0; 8×12]
    • Decal: Number [1; 4×6]
    • Decal: Number [1; 8×12]
    • Decal: Number [2; 4×6]
    • Decal: Number [2; 8×12]
    • Decal: Number [3; 4×6]
    • Decal: Number [3; 8×12]
    • Decal: Number [4; 4×6]
    • Decal: Number [4; 8×12]
    • Decal: Number [5; 4×6]
    • Decal: Number [5; 8×12]
    • Decal: Number [6; 4×6]
    • Decal: Number [6; 8×12]
    • Decal: Number [7; 4×6]
    • Decal: Number [7; 8×12]
    • Decal: Number [8; 4×6]
    • Decal: Number [8; 8×12]
    • Decal: Number [9; 4×6]
    • Decal: Number [9; 8×12]
  • Rearranged some extra structure object palettes
    • STRUCTURES > ACCENTS > RAILINGS > moved to STRUCTURES > RAILINGS >
    • STRUCTURES > ACCENTS > GLASS > moved to STRUCTURES > GLASS >
    • STRUCTURES > ACCENTS > PLATFORMS > moved to STRUCTURES > PLATFORMS >
    • STRUCTURES > ACCENTS > PISTONS > moved to STRUCTURES > SUPPORTS > PISTONS >

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